Color Scheme Game Color Wheel Templates, Rules and Game Cards are now available on my Etsy Store.
Originally I thought to use cards to play. I changed my mind. Dice are easier to carry. You may print out the diagrams and rules to use along with the dice. Please feel free to alter, delete and break all the rules. The goal of the game is to break old habits, develop new skills and to have fun strengthening your skills.
I will continue to add sample paintings on the individual Color Scheme Sample Pages. See links below. Don’t forget to look at the samples of the Foolproof Color Scheme (Same as Color Scheme #7)
Use either two six-sided dice or one twelve-sided die. Obviously you can’t throw a “1” using two dice. A Complements color scheme is only possible when using a twelve-sided die.
Throw the dice and follow the color scheme indicated by the number shown on the die or dice. See the list of color schemes below.
Use the twelve hue color wheel for making color scheme choices.
Throw the dice a second time to determine a dominant value (or one of the colors to use in your color scheme).
The colors on the twelve hue color wheel are as follows: Yellow, Yellow-Green, Green, Green-Blue, Blue, Blue-Purple, Purple, Purple-Red, Red, Red-Orange, Orange, Orange-Yellow.
I recommend creating a color wheel for the palette you are using. Some of the differences are subtle, others are dramatic. The same hue by different manufacturers can also make significant differences in mixing results. Label the pigments and keep the wheels for future reference. I find it helpful to show the diluted mix on the wheel. It gives me a better sense of how a painting with complete range of values might look using those mixes of color.
The Monochromatic Color Scheme was part of the original game. I have eliminated it from the throw of dice, but have included sample of it on this page. It is fun to experiment with the Monochromatic Color Scheme. It will sharpen your eye for seeing the strengths and weaknesses of “Values Shapes” in a composition.
The Color Schemes were revised on June 19, 2012. Game cards printed prior to that date will not be in synch with the following numbers. Those of you who purchased the first edition of the cards have been sent updated cards.
Monochromatic … One hue, including all variations from lightest light to darkest dark of that one hue. (Bend the rules a bit and add a drop of an adjacent color, barely enough to alter the hue.)
1. Complements … Two hues directly opposite one another on the twelve hue color wheel.
Click here to see Sample Paintings using Complements Color Scheme
2. Double Split Complements … Two hues on either side of any hue, plus the complements of both of those two hues.
Click here to see sample paintings using the Double Complements Color Scheme
3. Cross Complements … One pair of complements plus the pair of complements at ninety degrees of each. i.e Yellow, Purple, Red-Orange, Blue-Green.
4. Analogous … Three, four or five colors adjacent to one another on the twelve hue color wheel. Five colors is considered to be an Extended Analogous Color Scheme
5. Analogous with One Complement … One dominant hue plus the two hues on either side of it and the one hue directly across from it on the twelve hue color wheel.
6. Analogous with Split Complements …One dominant hue plus the two hues on either side of it and the two hues on either side of the hue directly across from it. Do not include the hue directly across from the dominant hue.
7. Extended Analogous with Three Complements — Five analogous colors with three complements (Foolproof Color Scheme)
8. Triad: Basic … Three hues equidistant from one another on the twelve hue color wheel (Three hues between each). i.e. Red, Yellow, Blue …. or Red/Violet, Blue/Green, Yellow/Orange.
9. Triad: Complementary … One pair of complementary colors plus one color equidistant between them on the color wheel. i.e. Yellow, Red-Orange Blue-Green
10. Triad: Split Complements … One dominant hue with the two hues adjacent to the hue directly across from the dominant hue on the twelve hue color wheel. Do not include the hue directly across from the dominant hue.
Click here to see sample paintings using a Triad with Split complements Color Scheme
11. Triad: Modified … Three hues with one or two spaces between them, i.e. yellow, orange, green.
12. Semi Triad … Two complements with one color two units to the left or right of one of them.
Click here to see sample paintings using the Semi Triad Color Scheme
Throw the dice again to determine which color will be the dominant hue.
2. Yellow – Green
4. Green – Blue
6. Blue – Purple
8. Purple – Red
10. Red – Orange
12. Orange – Yellow