Throwing the dice to determine Grayscale Values: (Link to Example drawings and paintings.)

Variation A:  Throw one six-sided die to determine the grayscale value range for your drawing.  The values are determined by a ten step value scale with ten being white and one being black.

#1 = Full Value Range ( One to Ten ) High Contrast

#2 = Full Value Range ( One to Ten ) Middle of the Road Contrast

#3 = Full Value Range ( One to Ten ) Low Contrast

#4 = High Key Value Range ( Four to Ten )

#5 = Low Key Value Range ( One to Seven )

#6 = Middle Key Value Range ( Three to Eight )

Variation B: Use two six-sided dice or one twelve-sided die to determine the type of light source.  (Inspired by Catching Light in Your Paintings by Charles Sovek, North Light Publications, 1984.)

Details of each of these light sources and the corresponding value scales are presented in Workshops with specific focus on Grayscale Values. Contact me by making a comment on this blog if you are interested in scheduling a workshop.

#1 = Formlight:

#2 = Sunlight:

#3 = Patchy Sunlight:

#4 = Overcast:

#5 = Diffused:

#6 = Edge Light:

#7 = Moonlight:

#8 = Back Light:

#9 = Front Light:

#10 = Firelight:

#11 = Stage Light:

#12 = Street Light:

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